In fact, Dante and Vergil's plight pales in comparison to the art direction. The soundtrack and writing aid in engulfing the player in this Limbo-mix of hell and Earth, but nothing in the game compares to the variety of colors and environments you'll see. One area has you kicking ass in a nightclub and another takes you to a deconstructed cityscape where you'll use your demonic weaponry to bridge the gap between you and Mundus, the demon responsible for enslaving the world. Much publicized boss Bob Barbas is a highlight, but there's beauty throughout the hellish landscape. The visual design throughout DmC is astounding. Possessed carnival rides can be used as an environmental hazard in one section, while another level lets you shred harpy wings with your shotgun only for the poor souls to plummet to their deaths. Instead of dank dungeons and gothic castles, Dante gets taken on a trip through hellish locales that reflect the modern world with a nightmarish twist. That variety is the second tactic employed to help DmC feel more like a 2013 action game than a fossil of last-gen. You'll be scored on style and speed in combat, but level variety means you won't stay in combat or traversal longer than necessary. I tended to single out the largest demon on the field to give my combo a strong foundation. Knowing which grotesque monster to target first isn't so much a priority as it is a matter of taste. You'll face demons ranging from cherubs to golems, all with their own weaknesses and strengths. Then if the baddie is still alive, you can blast him with Ebony and Ivory, Dante's dual pistols, for good measure. You can use the stock Rebellion sword to send an enemy flying into the air, hold the left trigger to juggle them there with the Aquila ninja stars, and bring them back down with the Arbiter battleaxe assigned to the right trigger. Switching between weapons is a cinch too. Combat fluidly catapults the player from one enemy to the next like a demonic pinball armed with serrated blades. Ninja Theory uses three tactics to modernize the Capcom character and action for gamers accustomed to God of War and Bayonetta. If you're still doubting DmC: Devil May Cry's ability to capture what you loved about the original games, maybe you better read on before you get your panties in a twist. Is that all you ever do? Why don't you skip the chatter and try the game for yourself? You might find something you like.
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